The Effects of Gaming on Youth with Special Reference to Nagaland State
Shumpenthung Ezung
Research Scholar, Department of Sociology & Social Work, Annamalai University, Annamalai Nagar, Tamil Nadu.
Kekhronei O Koza
Research Scholar, Department of Economics, Annamalai University, Annamalai Nagar, Tamil Nadu.
Tanesh Indwar
Research Scholar, Department of Sociology & Social Work, Annamalai University, Annamalai Nagar, Tamil Nadu.
Purna Laxmi Jamatia
Research Scholar, Department of Sociology & Social Work, Annamalai University, Annamalai Nagar, Tamil Nadu.
Wonsingphy Leisan
Research Scholar, Department of Sociology & Social Work, Annamalai University, Annamalai Nagar, Tamil Nadu.
This article examines the behavioural, psychological, and socioeconomic effects of video gaming on young people in Nagaland. Fifty respondents from the Kohima District participated in the survey, which examined family income, gender, age, and occupation. A structured questionnaire and purposive sampling are used in the study approach. Principal results show a heterogeneous population, differing gaming epochs, and conflicting views regarding the influence of gaming. 55% of respondents believe gaming has little bearing on achieving real-world goals, while 62% are unsure about its impact on wellbeing. The commonly held belief that gaming enhances life skills is called into doubt by the study. The results highlight the necessity of all-encompassing approaches to mitigate any adverse consequences and optimize favourable consequences for young people in Nagaland and other regions.
Keywords: Video gaming, Young People, Nagaland, Behavioural Effects, Socio-economic impact